Nodes

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Nodes are a part of the world development of Ashes of Creation and first exist unknown to the player. Like players, the nodes progress and will grow along their own specific path. It is up to the players, how far they'll let a node develop.

Node Types[edit | edit source]

There are four different types of nodes:

  1. Divine
  2. Economic
  3. Military
  4. Scientific

The type of the node is predetermined. Players cannot influence the type of the node in any way.
However, it's already possible to see the node type at the Expedition level of the node.
Depending on the node type, the following NPCs will appear:

  1. Priests
  2. Traders and merchants
  3. Soldiers
  4. Scholars

Depending on the NPCs appearing in the Expedition level,
you might want to or not want to support leveling the node.

Node Progression[edit | edit source]

The progression of the node is influenced solely by the actions players perform in a zone of influence around the node.
Depending on the type and amount of actions performed by the players, the node may level slow or fast. Actions that will increase the node level:

  • Artisan class actions
  • PvE combat (slaying monsters)
  • Performing node specific tasks

However, there are also actions that might decrease the node level (drastically):

  • PvP sieges
  • PvE sieges
  • PvE events (e.g. a big calamity)

Node Levels[edit | edit source]

Expedition[edit | edit source]

An Expedition is the first level of a node.
It will appear after a few hours of player acitvity in the node area.

The first NPCs will appear with this level.
Every following level will add more NPCs, additionally increasing the varity of NPCs to be found.

A node at the Expedition level.

Encampment[edit | edit source]

An Encampment is the second level of a node.
The Expedition will progress to an Encampment after many hours of player activity in the node area.

A node at the Encampment level.

Village[edit | edit source]

A Village is the third level of a node.
The Encampment will progress to a Village after a few days of player activity in the node area.

A Village is the first node level that allows players to use the housing feature.
A Village is the first node level that allows the usage of caravans.

A node at the Village level.

Town[edit | edit source]

A Town is the fourth level of a node.
The Village will progress to a Town after many days of player activity in the node area.

Players who owned a static house since the Village level will receive a bigger house.
Additional static houses can be purchased.

City[edit | edit source]

A City is the fifth level of a node.
The Town will progress to a City after a few weeks of player activity in the node area.

Players who owned a static house since the Village level will receive an even bigger house.
Players who owned a static house since the Town level will receive a bigger house.
Additional static houses can be purchased.

Metropolis[edit | edit source]

A Metropolis is the sixth level of a node.
The City will progress to a Metropolis after many weeks of player activity in the node area.

Players who owned a static house since the Village level will receive a mansion.
Players who owned a static house since the Town level will receive an even bigger house.
Players who owned a static house since the City level will receive a bigger house.
Additional static houses can be purchased.

A node at the Metropolis level.

Constraints[edit | edit source]

Certain constraints apply to leveling a node:

  • Only 5 Metropolises can exist at a time.

Media[edit | edit source]

Video Series[edit | edit source]